diff --git a/minecraft/proxy/java/velocity/velocity.toml b/minecraft/proxy/java/velocity/velocity.toml index cc736d41..0e5741ac 100644 --- a/minecraft/proxy/java/velocity/velocity.toml +++ b/minecraft/proxy/java/velocity/velocity.toml @@ -25,12 +25,12 @@ prevent-client-proxy-connections = false # unable to implement network level firewalling (on a shared host). # - "modern": Forward player IPs and UUIDs as part of the login process using # Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher. -player-info-forwarding-mode = "NONE" +player-info-forwarding-mode = "legacy" # If you are using modern or BungeeGuard IP forwarding, configure an unique secret here. -forwarding-secret = "pNuOOnPLzGd4" +forwarding-secret = "" # Announce whether or not your server supports Forge. If you run a modded server, we # suggest turning this on. -# +# # If your network runs one modpack consistently, consider using ping-passthrough = "mods" # instead for a nicer display in the server list. announce-forge = false @@ -77,7 +77,7 @@ ping-passthrough = "DISABLED" # Enables compatibility with HAProxy. proxy-protocol = false # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux. - tcp-fast-open = false + tcp-fast-open = true # Shows ping requests to the proxy from clients. show-ping-requests = false # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly @@ -118,7 +118,7 @@ ping-passthrough = "DISABLED" # player count. We recommend keeping bStats enabled, but if you're not comfortable with # this, you can turn this setting off. There is no performance penalty associated with # having metrics enabled, and data sent to bStats can't identify your server. - enabled = true + enabled = false # Legacy color codes and JSON are accepted in all messages. [messages]