Updated velocity.toml to new config default
This commit is contained in:
		| @@ -1,19 +1,28 @@ | |||||||
| # Config version. Do not change this | # Config version. Do not change this | ||||||
| config-version = "1.0" | config-version = "2.5" | ||||||
|  |  | ||||||
| # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. | # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. | ||||||
| bind = "0.0.0.0:25577" | bind = "0.0.0.0:25577" | ||||||
|  |  | ||||||
| # What should be the MOTD? This gets displayed when the player adds your server to | # What should be the MOTD? This gets displayed when the player adds your server to | ||||||
| # their server list. Legacy color codes and JSON are accepted. | # their server list. Legacy color codes and JSON are accepted. | ||||||
| motd = "&3A Velocity Server" | motd = "	add3A Velocity Server" | ||||||
|  |  | ||||||
| # What should we display for the maximum number of players? (Velocity does not support a cap | # What should we display for the maximum number of players? (Velocity does not support a cap | ||||||
| # on the number of players online.) | # on the number of players online.) | ||||||
| show-max-players = 500 | show-max-players = 500 | ||||||
|  |  | ||||||
| # Should we authenticate players with Mojang? By default, this is on. | # Should we authenticate players with Mojang? By default, this is on. | ||||||
| online-mode = true | online-mode = true | ||||||
|  |  | ||||||
|  | # Should the proxy enforce the new public key security standard? By default, this is on. | ||||||
|  | force-key-authentication = true | ||||||
|  |  | ||||||
| # If client's ISP/AS sent from this proxy is different from the one from Mojang's | # If client's ISP/AS sent from this proxy is different from the one from Mojang's | ||||||
| # authentication server, the player is kicked. This disallows some VPN and proxy | # authentication server, the player is kicked. This disallows some VPN and proxy | ||||||
| # connections but is a weak form of protection. | # connections but is a weak form of protection. | ||||||
| prevent-client-proxy-connections = false | prevent-client-proxy-connections = false | ||||||
|  |  | ||||||
| # Should we forward IP addresses and other data to backend servers? | # Should we forward IP addresses and other data to backend servers? | ||||||
| # Available options: | # Available options: | ||||||
| # - "none":        No forwarding will be done. All players will appear to be connecting | # - "none":        No forwarding will be done. All players will appear to be connecting | ||||||
| @@ -25,18 +34,23 @@ prevent-client-proxy-connections = false | |||||||
| #                  unable to implement network level firewalling (on a shared host). | #                  unable to implement network level firewalling (on a shared host). | ||||||
| # - "modern":      Forward player IPs and UUIDs as part of the login process using | # - "modern":      Forward player IPs and UUIDs as part of the login process using | ||||||
| #                  Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher. | #                  Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher. | ||||||
| player-info-forwarding-mode = "legacy" | player-info-forwarding-mode = "NONE" | ||||||
| # If you are using modern or BungeeGuard IP forwarding, configure an unique secret here. |  | ||||||
| forwarding-secret = "" | # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here. | ||||||
|  | # The file is expected to be UTF-8 encoded and not empty. | ||||||
|  | forwarding-secret-file = "forwarding.secret" | ||||||
|  |  | ||||||
| # Announce whether or not your server supports Forge. If you run a modded server, we | # Announce whether or not your server supports Forge. If you run a modded server, we | ||||||
| # suggest turning this on. | # suggest turning this on. | ||||||
| #  | #  | ||||||
| # If your network runs one modpack consistently, consider using ping-passthrough = "mods" | # If your network runs one modpack consistently, consider using ping-passthrough = "mods" | ||||||
| # instead for a nicer display in the server list. | # instead for a nicer display in the server list. | ||||||
| announce-forge = false | announce-forge = false | ||||||
|  |  | ||||||
| # If enabled (default is false) and the proxy is in online mode, Velocity will kick | # If enabled (default is false) and the proxy is in online mode, Velocity will kick | ||||||
| # any existing player who is online if a duplicate connection attempt is made. | # any existing player who is online if a duplicate connection attempt is made. | ||||||
| kick-existing-players = false | kick-existing-players = false | ||||||
|  |  | ||||||
| # Should Velocity pass server list ping requests to a backend server? | # Should Velocity pass server list ping requests to a backend server? | ||||||
| # Available options: | # Available options: | ||||||
| # - "disabled":    No pass-through will be done. The velocity.toml and server-icon.png | # - "disabled":    No pass-through will be done. The velocity.toml and server-icon.png | ||||||
| @@ -52,84 +66,90 @@ kick-existing-players = false | |||||||
| #                  configuration is used if no servers could be contacted. | #                  configuration is used if no servers could be contacted. | ||||||
| ping-passthrough = "DISABLED" | ping-passthrough = "DISABLED" | ||||||
|  |  | ||||||
|  | # If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs | ||||||
|  | enable-player-address-logging = true | ||||||
|  |  | ||||||
| [servers] | [servers] | ||||||
| # Configure your servers here. Each key represents the server's name, and the value | # Configure your servers here. Each key represents the server's name, and the value | ||||||
| # represents the IP address of the server to connect to. | # represents the IP address of the server to connect to. | ||||||
| lobby = "127.0.0.1:30066" | lobby = "127.0.0.1:30066" | ||||||
|   minigames = "127.0.0.1:30068" |  | ||||||
|   # In what order we should try servers when a player logs in or is kicked from aserver. |  | ||||||
|   try = ["lobby"] |  | ||||||
| factions = "127.0.0.1:30067" | factions = "127.0.0.1:30067" | ||||||
|  | minigames = "127.0.0.1:30068" | ||||||
|  |  | ||||||
|  | # In what order we should try servers when a player logs in or is kicked from a server. | ||||||
|  | try = [ | ||||||
|  |   "lobby" | ||||||
|  | ] | ||||||
|  |  | ||||||
| [forced-hosts] | [forced-hosts] | ||||||
|   "minigames.example.com" = ["minigames"] |  | ||||||
| # Configure your forced hosts here. | # Configure your forced hosts here. | ||||||
|   "lobby.example.com" = ["lobby"] | "lobby.example.com" = [ | ||||||
|   "factions.example.com" = ["factions"] |   "lobby" | ||||||
|  | ] | ||||||
|  | "factions.example.com" = [ | ||||||
|  |   "factions" | ||||||
|  | ] | ||||||
|  | "minigames.example.com" = [ | ||||||
|  |   "minigames" | ||||||
|  | ] | ||||||
|  |  | ||||||
| [advanced] | [advanced] | ||||||
|  | # How large a Minecraft packet has to be before we compress it. Setting this to zero will | ||||||
|  | # compress all packets, and setting it to -1 will disable compression entirely. | ||||||
|  | compression-threshold = 256 | ||||||
|  |  | ||||||
|  | # How much compression should be done (from 0-9). The default is -1, which uses the | ||||||
|  | # default level of 6. | ||||||
|  | compression-level = -1 | ||||||
|  |  | ||||||
|  | # How fast (in milliseconds) are clients allowed to connect after the last connection? By | ||||||
|  | # default, this is three seconds. Disable this by setting this to 0. | ||||||
|  | login-ratelimit = 3000 | ||||||
|  |  | ||||||
| # Specify a custom timeout for connection timeouts here. The default is five seconds. | # Specify a custom timeout for connection timeouts here. The default is five seconds. | ||||||
| connection-timeout = 5000 | connection-timeout = 5000 | ||||||
|   # Enables BungeeCord plugin messaging channel support on Velocity. |  | ||||||
|   bungee-plugin-message-channel = true |  | ||||||
| # Specify a read timeout for connections here. The default is 30 seconds. | # Specify a read timeout for connections here. The default is 30 seconds. | ||||||
| read-timeout = 30000 | read-timeout = 30000 | ||||||
|   # Enables compatibility with HAProxy. |  | ||||||
|   proxy-protocol = false | # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then | ||||||
|  | # don't enable it. | ||||||
|  | haproxy-protocol = false | ||||||
|  |  | ||||||
| # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux. | # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux. | ||||||
|   tcp-fast-open = true | tcp-fast-open = false | ||||||
|  |  | ||||||
|  | # Enables BungeeCord plugin messaging channel support on Velocity. | ||||||
|  | bungee-plugin-message-channel = true | ||||||
|  |  | ||||||
| # Shows ping requests to the proxy from clients. | # Shows ping requests to the proxy from clients. | ||||||
| show-ping-requests = false | show-ping-requests = false | ||||||
|  |  | ||||||
| # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly | # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly | ||||||
| # loses connection to the server without an explicit disconnect message by attempting to fall the | # loses connection to the server without an explicit disconnect message by attempting to fall the | ||||||
| # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You | # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You | ||||||
| # can disable this setting to use the BungeeCord behavior. | # can disable this setting to use the BungeeCord behavior. | ||||||
| failover-on-unexpected-server-disconnect = true | failover-on-unexpected-server-disconnect = true | ||||||
|   # How much compression should be done (from 0-9). The default is -1, which uses the |  | ||||||
|   # default level of 6. |  | ||||||
|   compression-level = -1 |  | ||||||
| # Declares the proxy commands to 1.13+ clients. | # Declares the proxy commands to 1.13+ clients. | ||||||
| announce-proxy-commands = true | announce-proxy-commands = true | ||||||
|  |  | ||||||
| # Enables the logging of commands | # Enables the logging of commands | ||||||
| log-command-executions = false | log-command-executions = false | ||||||
|   # How large a Minecraft packet has to be before we compress it. Setting this to zero will |  | ||||||
|   # compress all packets, and setting it to -1 will disable compression entirely. | # Enables logging of player connections when connecting to the proxy, switching servers | ||||||
|   compression-threshold = 256 | # and disconnecting from the proxy. | ||||||
|   # How fast (in milliseconds) are clients allowed to connect after the last connection? By | log-player-connections = true | ||||||
|   # default, this is three seconds. Disable this by setting this to 0. |  | ||||||
|   login-ratelimit = 3000 |  | ||||||
|  |  | ||||||
| [query] | [query] | ||||||
|   # If query is enabled, on what port should the query protocol listen on? |  | ||||||
|   port = 25577 |  | ||||||
|   # Whether plugins should be shown in query response by default or not |  | ||||||
|   show-plugins = false |  | ||||||
|   # This is the map name that is reported to the query services. |  | ||||||
|   map = "Velocity" |  | ||||||
| # Whether to enable responding to GameSpy 4 query responses or not. | # Whether to enable responding to GameSpy 4 query responses or not. | ||||||
| enabled = false | enabled = false | ||||||
|  |  | ||||||
| [metrics] | # If query is enabled, on what port should the query protocol listen on? | ||||||
|   # A unique, anonymous ID to identify this proxy with. | port = 25577 | ||||||
|   id = "" |  | ||||||
|   log-failure = false |  | ||||||
|   # Whether metrics will be reported to bStats (https://bstats.org). |  | ||||||
|   # bStats collects some basic information, like how many people use Velocity and their |  | ||||||
|   # player count. We recommend keeping bStats enabled, but if you're not comfortable with |  | ||||||
|   # this, you can turn this setting off. There is no performance penalty associated with |  | ||||||
|   # having metrics enabled, and data sent to bStats can't identify your server. |  | ||||||
|   enabled = false |  | ||||||
|  |  | ||||||
| # Legacy color codes and JSON are accepted in all messages. | # This is the map name that is reported to the query services. | ||||||
| [messages] | map = "Velocity" | ||||||
|   generic-connection-error = "&cAn internal error occurred in your connection." |  | ||||||
|   already-connected = "&cYou are already connected to this proxy!" | # Whether plugins should be shown in query response by default or not | ||||||
|   online-mode-only = "&cThis server only accepts connections from online-mode clients.\n\n&7Did you change your username? Sign out of Minecraft, sign back in, and try again." | show-plugins = false | ||||||
|   # Prefix when the player is disconnected from a server. |  | ||||||
|   #   First argument '%s': the server name |  | ||||||
|   disconnect-prefix = "&cCan't connect to %s: " |  | ||||||
|   no-available-servers = "&cThere are no available servers." |  | ||||||
|   # Prefix when the player gets kicked from a server. |  | ||||||
|   #   First argument '%s': the server name |  | ||||||
|   kick-prefix = "&cKicked from %s: " |  | ||||||
|   moved-to-new-server-prefix = "&cThe server you were on kicked you: " |  | ||||||
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