From 18d2cc98d7836fe114b1be50d7d8d7584e912ce1 Mon Sep 17 00:00:00 2001 From: PLASMAchicken Date: Sat, 6 Jan 2024 09:55:55 +0100 Subject: [PATCH] Project Zomboid: tmpfs limit (#2647) * Project Zomboid: mention backup issue with the tmpfs limit --------- Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com> --- game_eggs/steamcmd_servers/project_zomboid/README.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/game_eggs/steamcmd_servers/project_zomboid/README.md b/game_eggs/steamcmd_servers/project_zomboid/README.md index e2fbf6fc..ff1ec1b0 100644 --- a/game_eggs/steamcmd_servers/project_zomboid/README.md +++ b/game_eggs/steamcmd_servers/project_zomboid/README.md @@ -2,6 +2,12 @@ Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? +## Configuration + +Project Zomboid creates Backup on Server Start by copying its SaveData into Temp and then zipping it up, after a few days these files are so large that your Server will fail on Startup with Error: `java.util.concurrent.ExecutionException: java.io.IOException: No space left on device`. + +Either disable Backups in the Project Zomboid Server Settings via `BackupsOnStart=false` or increase the `tmpfs_size` in your wings config.yml configuration file. + ## Server Ports Project Zomboid requires one port for game data and one port for Steam.