Restructured Minecraft Proxy folder
restructured the minecraft proxy folder and added a geysermc readme to indicate the geyser official eggs. updated readmes to match.
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								minecraft/proxy/java/velocity/velocity.toml
									
									
									
									
									
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							| @@ -0,0 +1,106 @@ | ||||
| # Config version. Do not change this | ||||
| config-version = "1.0" | ||||
|  | ||||
| # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. | ||||
| bind = "0.0.0.0:25577" | ||||
|  | ||||
| # What should be the MOTD? This gets displayed when the player adds your server to | ||||
| # their server list. Legacy color codes and JSON are accepted. | ||||
| motd = "&3A Velocity Server" | ||||
|  | ||||
| # What should we display for the maximum number of players? (Velocity does not support a cap | ||||
| # on the number of players online.) | ||||
| show-max-players = 500 | ||||
|  | ||||
| # Should we authenticate players with Mojang? By default, this is on. | ||||
| online-mode = true | ||||
|  | ||||
| # Should we forward IP addresses and other data to backend servers? | ||||
| # Available options: | ||||
| # - "none":   No forwarding will be done. All players will appear to be connecting from the | ||||
| #             proxy and will have offline-mode UUIDs. | ||||
| # - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this if | ||||
| #             you run servers using Minecraft 1.12 or lower. | ||||
| # - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's  | ||||
| #             native forwarding. Only applicable for Minecraft 1.13 or higher. | ||||
| player-info-forwarding-mode = "NONE" | ||||
|  | ||||
| # If you are using modern IP forwarding, configure an unique secret here. | ||||
| forwarding-secret = "FrP42MxySW6Y" | ||||
|  | ||||
| # Announce whether or not your server supports Forge. If you run a modded server, we | ||||
| # suggest turning this on. | ||||
| announce-forge = false | ||||
|  | ||||
| [servers] | ||||
| # Configure your servers here. Each key represents the server's name, and the value | ||||
| # represents the IP address of the server to connect to. | ||||
| lobby = "127.0.0.1:30066" | ||||
| minigames = "127.0.0.1:30068" | ||||
| factions = "127.0.0.1:30067" | ||||
|  | ||||
| # In what order we should try servers when a player logs in or is kicked from aserver. | ||||
| try = [ | ||||
|   "lobby" | ||||
| ] | ||||
|  | ||||
| [forced-hosts] | ||||
| # Configure your forced hosts here. | ||||
| "minigames.example.com" = [ | ||||
|   "minigames" | ||||
| ] | ||||
| "lobby.example.com" = [ | ||||
|   "lobby" | ||||
| ] | ||||
| "factions.example.com" = [ | ||||
|   "factions" | ||||
| ] | ||||
|  | ||||
| [advanced] | ||||
| # How large a Minecraft packet has to be before we compress it. Setting this to zero will | ||||
| # compress all packets, and setting it to -1 will disable compression entirely. | ||||
| compression-threshold = 256 | ||||
|  | ||||
| # How much compression should be done (from 0-9). The default is -1, which uses the | ||||
| # default level of 6. | ||||
| compression-level = -1 | ||||
|  | ||||
| # How fast (in milliseconds) are clients allowed to connect after the last connection? By | ||||
| # default, this is three seconds. Disable this by setting this to 0. | ||||
| login-ratelimit = 3000 | ||||
|  | ||||
| # Specify a custom timeout for connection timeouts here. The default is five seconds. | ||||
| connection-timeout = 5000 | ||||
|  | ||||
| # Specify a read timeout for connections here. The default is 30 seconds. | ||||
| read-timeout = 30000 | ||||
|  | ||||
| # Enables compatibility with HAProxy. | ||||
| proxy-protocol = false | ||||
|  | ||||
| [query] | ||||
| # Whether to enable responding to GameSpy 4 query responses or not. | ||||
| enabled = false | ||||
|  | ||||
| # If query is enabled, on what port should the query protocol listen on? | ||||
| port = 25577 | ||||
|  | ||||
| # This is the map name that is reported to the query services. | ||||
| map = "Velocity" | ||||
|  | ||||
| # Whether plugins should be shown in query response by default or not | ||||
| show-plugins = false | ||||
|  | ||||
| [metrics] | ||||
| # Whether metrics will be reported to bStats (https://bstats.org). | ||||
| # bStats collects some basic information, like how many people use Velocity and their | ||||
| # player count. We recommend keeping bStats enabled, but if you're not comfortable with | ||||
| # this, you can turn this setting off. There is no performance penalty associated with | ||||
| # having metrics enabled, and data sent to bStats can't identify your server. | ||||
| enabled = true | ||||
|  | ||||
| # A unique, anonymous ID to identify this proxy with. | ||||
| id = "b12f2e77-133c-4a5f-b288-d8833be3dc4d" | ||||
|  | ||||
| log-failure = false | ||||
|  | ||||
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