From 80df63bb6c3013cbbe34af8b85d8bdffdef19b1e Mon Sep 17 00:00:00 2001 From: "Michael (Parker) Parker" Date: Fri, 23 Feb 2018 19:23:25 -0500 Subject: [PATCH] prepping for nukkit --- Minecraft/nukkit/nukkit.yml | 122 ++++++++++++++++++++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 Minecraft/nukkit/nukkit.yml diff --git a/Minecraft/nukkit/nukkit.yml b/Minecraft/nukkit/nukkit.yml new file mode 100644 index 00000000..ac57c8ce --- /dev/null +++ b/Minecraft/nukkit/nukkit.yml @@ -0,0 +1,122 @@ +# Advanced configuration file for Nukkit +# Some of these settings are safe, others can break your server if modified incorrectly +# New settings/defaults won't appear automatically on this file when upgrading + +settings: + #Multi-language setting + #Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu + language: "eng" + #Whether to send all strings translated to server locale or let the device handle them + force-language: false + shutdown-message: "Server closed" + #Allow listing plugins via Query + query-plugins: true + #Show a console message when a plugin uses deprecated API methods + deprecated-verbose: true + #Number of AsyncTask workers + #If set to auto, it'll try to detect the number of cores (and at least 4) + async-workers: auto + +network: + #Threshold for batching packets, in bytes. Only these packets will be compressed + #Set to 0 to compress everything, -1 to disable + batch-threshold: 256 + #Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage + compression-level: 7 + #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread + async-compression: false + +debug: + #If > 1, it will show debug messages in the console + level: 1 + #Enables commands: /status /gc + commands: false + +timings: + #Enable core and plugin timings by default + enabled: false + #Enable monitoring at verbose level, include high-frequency timings + verbose: false + #Interval between history frames in ticks + #Default is 5 minutes (6000 ticks) + history-interval: 6000 + #Length of the whole timing history in ticks + #Default is 1 hour (72000 ticks) + #This value is capped at a maximum of history-interval * 12 + history-length: 72000 + #For special cases of servers with special permission to bypass the max + #This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side + #Setting this will not help you bypass the max unless Aikar has added an exception on the API side + bypass-max: false + #If set to true, name of your server won't be sent + privacy: false + #Settings sections to ignore. These sections won't be sent to Aikar's Timing parser + #For example: [all] or [settings, timings] + ignore: [] + +level-settings: + #The default format that levels will use when created + default-format: mcregion + #Automatically change levels tick rate to maintain 20 ticks per second + auto-tick-rate: true + auto-tick-rate-limit: 20 + #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.) + base-tick-rate: 1 + #Tick all players each tick even when other settings disallow this + always-tick-players: false + +chunk-sending: + #Amount of chunks sent to players per tick + per-tick: 4 + #Amount of chunks sent around each player + max-chunks: 192 + #Amount of chunks that need to be sent before spawning the player + spawn-threshold: 56 + #Save a serialized copy of the chunk in memory for faster sending + #Useful in mostly-static worlds where lots of players join at the same time + cache-chunks: false + +chunk-ticking: + #Max amount of chunks processed each tick + per-tick: 40 + #Radius of chunks around a player to tick + tick-radius: 3 + light-updates: false + clear-tick-list: false + +chunk-generation: + #Max. amount of chunks in the waiting queue to be generated + queue-size: 8 + #Max. amount of chunks in the waiting queue to be populated + population-queue-size: 8 + +ticks-per: + animal-spawns: 400 + monster-spawns: 1 + autosave: 6000 + cache-cleanup: 900 + +spawn-limits: + #Max amount of these entities + monsters: 70 + animals: 15 + water-animals: 5 + ambient: 15 + +player: + #If true, player data will be saved as players/playername.dat + #If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it. + save-player-data: true + +aliases: + #Aliases for commands + #Examples: + #showtheversion: version + #savestop: [save-all, stop] + +worlds: + #These settings will override the generator set in server.properties and allows loading multiple levels + #Example: + #world: + # seed: 404 + # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) \ No newline at end of file