refactor: move games to their own folder
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8
game_eggs/minecraft/bedrock/nukkit/README.md
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8
game_eggs/minecraft/bedrock/nukkit/README.md
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# Now abandoned. Please use NukkitX by Cloudburst.
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[NukkitX](https://github.com/CloudburstMC/Nukkit)
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# Nukkit
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[Nukkit GitHub](https://github.com/Nukkit/Nukkit)
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Nukkit is a Nuclear-Powered Server Software For Minecraft: Pocket Edition
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54
game_eggs/minecraft/bedrock/nukkit/egg-nukkit.json
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54
game_eggs/minecraft/bedrock/nukkit/egg-nukkit.json
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{
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"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
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"meta": {
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"version": "PTDL_v1"
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},
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"exported_at": "2019-11-02T22:11:25-04:00",
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"name": "Nukkit",
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"author": "parker@parkervcp.com",
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"description": "Nukkit is a Nuclear-Powered Server Software For Minecraft: Pocket Edition\r\n\r\nhttps:\/\/nukkit.io\/",
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"image": "quay.io\/pterodactyl\/core:java-glibc",
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"startup": "java -Xms128M -Xmx{{SERVER_MEMORY}}M -jar {{SERVER_JARFILE}}",
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"config": {
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"files": "{\r\n \"server.properties\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"server-ip\": \"0.0.0.0\",\r\n \"enable-query\": \"true\",\r\n \"server-port\": \"{{server.build.default.port}}\",\r\n \"query.port\": \"{{server.build.default.port}}\"\r\n }\r\n }\r\n}",
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"startup": "{\r\n \"done\": \")! For help, type \",\r\n \"userInteraction\": [\r\n \"Go to eula.txt for more info.\"\r\n ]\r\n}",
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"logs": "{\r\n \"custom\": false,\r\n \"location\": \"logs\/latest.log\"\r\n}",
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"stop": "stop"
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},
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"scripts": {
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"installation": {
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"script": "#!\/bin\/ash\r\n# Nukkit Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napk add --no-cache curl openssl\r\n\r\ncd \/mnt\/server\r\n\r\n## Only download if a path is provided, otherwise continue.\r\nif [ ! -z \"${DL_PATH}\" ]; then\r\n MODIFIED_DOWNLOAD=`eval echo $(echo ${DL_PATH} | sed -e 's\/{{\/${\/g' -e 's\/}}\/}\/g')`\r\n wget ${MODIFIED_DOWNLOAD} -O ${SERVER_JARFILE}\r\nelif [ -z \"${NUKKIT_VERSION}\" ] || [ \"${NUKKIT_VERSION}\" == \"latest\" ]; then\r\n wget https:\/\/ci.opencollab.dev\/job\/NukkitX\/job\/Nukkit\/job\/master\/lastSuccessfulBuild\/artifact\/target\/nukkit-1.0-SNAPSHOT.jar -O ${SERVER_JARFILE}\r\nelse\r\n wget https:\/\/ci.opencollab.dev\/job\/NukkitX\/job\/Nukkit\/job\/master\/${NUKKIT_VERSION}\/artifact\/target\/nukkit-1.0-SNAPSHOT.jar -O ${SERVER_JARFILE}\r\nfi\r\n\r\nif [ ! -f nukkit.yml ]; then\r\n wget https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/minecraft\/bedrock\/nukkit\/nukkit.yml\r\nfi\r\n\r\nif [ ! -f server.properties ]; then\r\n wget https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/minecraft\/bedrock\/nukkit\/server.properties\r\nfi",
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"container": "alpine:3.10",
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"entrypoint": "ash"
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}
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},
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"variables": [
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{
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"name": "Server Jar File",
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"description": "The name of the server jarfile to run the server with.",
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"env_variable": "SERVER_JARFILE",
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"default_value": "server.jar",
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"user_viewable": 1,
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"user_editable": 1,
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"rules": "required|regex:\/^([\\w\\d._-]+)(\\.jar)$\/"
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},
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{
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"name": "Download Path",
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"description": "A URL to use to download Spigot rather than building it on the server. This is not user viewable. Use <code>{{DL_VERSION}}<\/code> in the URL to automatically insert the assigned version into the URL. If you do not enter a URL Spigot will build directly in the container (this will fail on low memory containers).",
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"env_variable": "DL_PATH",
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"default_value": "",
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"user_viewable": 0,
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"user_editable": 0,
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"rules": "nullable|string"
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},
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{
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"name": "nukkit version",
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"description": "The version of Nukkitt to download (using the --rev tag). Use \"latest\" for latest.",
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"env_variable": "NUKKIT_VERSION",
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"default_value": "latest",
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"user_viewable": 1,
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"user_editable": 1,
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"rules": "required|string|max:20"
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}
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]
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}
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122
game_eggs/minecraft/bedrock/nukkit/nukkit.yml
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game_eggs/minecraft/bedrock/nukkit/nukkit.yml
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# Advanced configuration file for Nukkit
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# Some of these settings are safe, others can break your server if modified incorrectly
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# New settings/defaults won't appear automatically on this file when upgrading
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settings:
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#Multi-language setting
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#Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu
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language: "eng"
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#Whether to send all strings translated to server locale or let the device handle them
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force-language: false
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shutdown-message: "Server closed"
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#Allow listing plugins via Query
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query-plugins: true
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#Show a console message when a plugin uses deprecated API methods
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deprecated-verbose: true
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#Number of AsyncTask workers
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#If set to auto, it'll try to detect the number of cores (and at least 4)
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async-workers: auto
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network:
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#Threshold for batching packets, in bytes. Only these packets will be compressed
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#Set to 0 to compress everything, -1 to disable
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batch-threshold: 256
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#Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
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compression-level: 7
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#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
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async-compression: false
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debug:
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#If > 1, it will show debug messages in the console
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level: 1
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#Enables commands: /status /gc
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commands: false
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timings:
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#Enable core and plugin timings by default
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enabled: false
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#Enable monitoring at verbose level, include high-frequency timings
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verbose: false
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#Interval between history frames in ticks
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#Default is 5 minutes (6000 ticks)
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history-interval: 6000
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#Length of the whole timing history in ticks
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#Default is 1 hour (72000 ticks)
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#This value is capped at a maximum of history-interval * 12
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history-length: 72000
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#For special cases of servers with special permission to bypass the max
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#This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side
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#Setting this will not help you bypass the max unless Aikar has added an exception on the API side
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bypass-max: false
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#If set to true, name of your server won't be sent
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privacy: false
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#Settings sections to ignore. These sections won't be sent to Aikar's Timing parser
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#For example: [all] or [settings, timings]
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ignore: []
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level-settings:
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#The default format that levels will use when created
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default-format: mcregion
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#Automatically change levels tick rate to maintain 20 ticks per second
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auto-tick-rate: true
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auto-tick-rate-limit: 20
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#Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
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base-tick-rate: 1
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#Tick all players each tick even when other settings disallow this
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always-tick-players: false
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chunk-sending:
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#Amount of chunks sent to players per tick
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per-tick: 4
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#Amount of chunks sent around each player
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max-chunks: 192
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#Amount of chunks that need to be sent before spawning the player
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spawn-threshold: 56
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#Save a serialized copy of the chunk in memory for faster sending
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#Useful in mostly-static worlds where lots of players join at the same time
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cache-chunks: false
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chunk-ticking:
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#Max amount of chunks processed each tick
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per-tick: 40
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#Radius of chunks around a player to tick
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tick-radius: 3
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light-updates: false
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clear-tick-list: false
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chunk-generation:
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#Max. amount of chunks in the waiting queue to be generated
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queue-size: 8
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#Max. amount of chunks in the waiting queue to be populated
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population-queue-size: 8
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ticks-per:
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animal-spawns: 400
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monster-spawns: 1
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autosave: 6000
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cache-cleanup: 900
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spawn-limits:
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#Max amount of these entities
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monsters: 70
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animals: 15
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water-animals: 5
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ambient: 15
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player:
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#If true, player data will be saved as players/playername.dat
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#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
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save-player-data: true
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aliases:
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#Aliases for commands
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#Examples:
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#showtheversion: version
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#savestop: [save-all, stop]
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worlds:
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#These settings will override the generator set in server.properties and allows loading multiple levels
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#Example:
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#world:
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# seed: 404
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# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
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31
game_eggs/minecraft/bedrock/nukkit/server.properties
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31
game_eggs/minecraft/bedrock/nukkit/server.properties
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#Properties Config file
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#2018-05-13 08:00:20
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motd=Nukkit Server For Minecraft: PE
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sub-motd=Powered by Nukkit
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server-port=19132
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server-ip=0.0.0.0
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view-distance=10
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white-list=off
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achievements=on
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announce-player-achievements=on
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spawn-protection=16
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max-players=20
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allow-flight=off
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spawn-animals=on
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spawn-mobs=on
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gamemode=0
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force-gamemode=off
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hardcore=off
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pvp=on
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difficulty=1
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generator-settings=
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level-name=world
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level-seed=
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level-type=DEFAULT
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enable-query=on
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enable-rcon=off
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rcon.password=wMDM2Y2EwN
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auto-save=on
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force-resources=off
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bug-report=on
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xbox-auth=on
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