refactor: move games to their own folder

This commit is contained in:
Softwarenoob
2021-07-02 03:20:20 +03:00
parent 772c791bda
commit 8ef59591f1
267 changed files with 113 additions and 113 deletions

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# Now abandoned. Please use NukkitX by Cloudburst.
[NukkitX](https://github.com/CloudburstMC/Nukkit)
# Nukkit
[Nukkit GitHub](https://github.com/Nukkit/Nukkit)
Nukkit is a Nuclear-Powered Server Software For Minecraft: Pocket Edition

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{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v1"
},
"exported_at": "2019-11-02T22:11:25-04:00",
"name": "Nukkit",
"author": "parker@parkervcp.com",
"description": "Nukkit is a Nuclear-Powered Server Software For Minecraft: Pocket Edition\r\n\r\nhttps:\/\/nukkit.io\/",
"image": "quay.io\/pterodactyl\/core:java-glibc",
"startup": "java -Xms128M -Xmx{{SERVER_MEMORY}}M -jar {{SERVER_JARFILE}}",
"config": {
"files": "{\r\n \"server.properties\": {\r\n \"parser\": \"properties\",\r\n \"find\": {\r\n \"server-ip\": \"0.0.0.0\",\r\n \"enable-query\": \"true\",\r\n \"server-port\": \"{{server.build.default.port}}\",\r\n \"query.port\": \"{{server.build.default.port}}\"\r\n }\r\n }\r\n}",
"startup": "{\r\n \"done\": \")! For help, type \",\r\n \"userInteraction\": [\r\n \"Go to eula.txt for more info.\"\r\n ]\r\n}",
"logs": "{\r\n \"custom\": false,\r\n \"location\": \"logs\/latest.log\"\r\n}",
"stop": "stop"
},
"scripts": {
"installation": {
"script": "#!\/bin\/ash\r\n# Nukkit Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napk add --no-cache curl openssl\r\n\r\ncd \/mnt\/server\r\n\r\n## Only download if a path is provided, otherwise continue.\r\nif [ ! -z \"${DL_PATH}\" ]; then\r\n MODIFIED_DOWNLOAD=`eval echo $(echo ${DL_PATH} | sed -e 's\/{{\/${\/g' -e 's\/}}\/}\/g')`\r\n wget ${MODIFIED_DOWNLOAD} -O ${SERVER_JARFILE}\r\nelif [ -z \"${NUKKIT_VERSION}\" ] || [ \"${NUKKIT_VERSION}\" == \"latest\" ]; then\r\n wget https:\/\/ci.opencollab.dev\/job\/NukkitX\/job\/Nukkit\/job\/master\/lastSuccessfulBuild\/artifact\/target\/nukkit-1.0-SNAPSHOT.jar -O ${SERVER_JARFILE}\r\nelse\r\n wget https:\/\/ci.opencollab.dev\/job\/NukkitX\/job\/Nukkit\/job\/master\/${NUKKIT_VERSION}\/artifact\/target\/nukkit-1.0-SNAPSHOT.jar -O ${SERVER_JARFILE}\r\nfi\r\n\r\nif [ ! -f nukkit.yml ]; then\r\n wget https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/minecraft\/bedrock\/nukkit\/nukkit.yml\r\nfi\r\n\r\nif [ ! -f server.properties ]; then\r\n wget https:\/\/raw.githubusercontent.com\/parkervcp\/eggs\/master\/minecraft\/bedrock\/nukkit\/server.properties\r\nfi",
"container": "alpine:3.10",
"entrypoint": "ash"
}
},
"variables": [
{
"name": "Server Jar File",
"description": "The name of the server jarfile to run the server with.",
"env_variable": "SERVER_JARFILE",
"default_value": "server.jar",
"user_viewable": 1,
"user_editable": 1,
"rules": "required|regex:\/^([\\w\\d._-]+)(\\.jar)$\/"
},
{
"name": "Download Path",
"description": "A URL to use to download Spigot rather than building it on the server. This is not user viewable. Use <code>{{DL_VERSION}}<\/code> in the URL to automatically insert the assigned version into the URL. If you do not enter a URL Spigot will build directly in the container (this will fail on low memory containers).",
"env_variable": "DL_PATH",
"default_value": "",
"user_viewable": 0,
"user_editable": 0,
"rules": "nullable|string"
},
{
"name": "nukkit version",
"description": "The version of Nukkitt to download (using the --rev tag). Use \"latest\" for latest.",
"env_variable": "NUKKIT_VERSION",
"default_value": "latest",
"user_viewable": 1,
"user_editable": 1,
"rules": "required|string|max:20"
}
]
}

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# Advanced configuration file for Nukkit
# Some of these settings are safe, others can break your server if modified incorrectly
# New settings/defaults won't appear automatically on this file when upgrading
settings:
#Multi-language setting
#Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu
language: "eng"
#Whether to send all strings translated to server locale or let the device handle them
force-language: false
shutdown-message: "Server closed"
#Allow listing plugins via Query
query-plugins: true
#Show a console message when a plugin uses deprecated API methods
deprecated-verbose: true
#Number of AsyncTask workers
#If set to auto, it'll try to detect the number of cores (and at least 4)
async-workers: auto
network:
#Threshold for batching packets, in bytes. Only these packets will be compressed
#Set to 0 to compress everything, -1 to disable
batch-threshold: 256
#Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
compression-level: 7
#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
async-compression: false
debug:
#If > 1, it will show debug messages in the console
level: 1
#Enables commands: /status /gc
commands: false
timings:
#Enable core and plugin timings by default
enabled: false
#Enable monitoring at verbose level, include high-frequency timings
verbose: false
#Interval between history frames in ticks
#Default is 5 minutes (6000 ticks)
history-interval: 6000
#Length of the whole timing history in ticks
#Default is 1 hour (72000 ticks)
#This value is capped at a maximum of history-interval * 12
history-length: 72000
#For special cases of servers with special permission to bypass the max
#This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side
#Setting this will not help you bypass the max unless Aikar has added an exception on the API side
bypass-max: false
#If set to true, name of your server won't be sent
privacy: false
#Settings sections to ignore. These sections won't be sent to Aikar's Timing parser
#For example: [all] or [settings, timings]
ignore: []
level-settings:
#The default format that levels will use when created
default-format: mcregion
#Automatically change levels tick rate to maintain 20 ticks per second
auto-tick-rate: true
auto-tick-rate-limit: 20
#Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
base-tick-rate: 1
#Tick all players each tick even when other settings disallow this
always-tick-players: false
chunk-sending:
#Amount of chunks sent to players per tick
per-tick: 4
#Amount of chunks sent around each player
max-chunks: 192
#Amount of chunks that need to be sent before spawning the player
spawn-threshold: 56
#Save a serialized copy of the chunk in memory for faster sending
#Useful in mostly-static worlds where lots of players join at the same time
cache-chunks: false
chunk-ticking:
#Max amount of chunks processed each tick
per-tick: 40
#Radius of chunks around a player to tick
tick-radius: 3
light-updates: false
clear-tick-list: false
chunk-generation:
#Max. amount of chunks in the waiting queue to be generated
queue-size: 8
#Max. amount of chunks in the waiting queue to be populated
population-queue-size: 8
ticks-per:
animal-spawns: 400
monster-spawns: 1
autosave: 6000
cache-cleanup: 900
spawn-limits:
#Max amount of these entities
monsters: 70
animals: 15
water-animals: 5
ambient: 15
player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
aliases:
#Aliases for commands
#Examples:
#showtheversion: version
#savestop: [save-all, stop]
worlds:
#These settings will override the generator set in server.properties and allows loading multiple levels
#Example:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

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#Properties Config file
#2018-05-13 08:00:20
motd=Nukkit Server For Minecraft: PE
sub-motd=Powered by Nukkit
server-port=19132
server-ip=0.0.0.0
view-distance=10
white-list=off
achievements=on
announce-player-achievements=on
spawn-protection=16
max-players=20
allow-flight=off
spawn-animals=on
spawn-mobs=on
gamemode=0
force-gamemode=off
hardcore=off
pvp=on
difficulty=1
generator-settings=
level-name=world
level-seed=
level-type=DEFAULT
enable-query=on
enable-rcon=off
rcon.password=wMDM2Y2EwN
auto-save=on
force-resources=off
bug-report=on
xbox-auth=on