refactor: move games to their own folder
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64
game_eggs/steamcmd_servers/avorion/server.ini
Normal file
64
game_eggs/steamcmd_servers/avorion/server.ini
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[Game]
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Seed=9gfddTsaAN
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Difficulty=0
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HardcoreEnabled=false
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InfiniteResources=false
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CollisionDamage=1
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SafePlayerInput=false
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PlayerToPlayerDamage=true
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LogoutInvincibility=true
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LogoutInvincibilityDelay=30
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DevMode=false
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ExplicitCallables=true
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BigWreckageDespawnTime=1800
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SmallWreckageDespawnTime=900
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MaximumFightersPerSectorAndPlayer=-1
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MaximumBlocksPerCraft=-1
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MaximumVolumePerShip=-1
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MaximumVolumePerStation=-1
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MaximumPlayerShips=-1
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MaximumPlayerStations=-1
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MaximumBlocksPerTurret=250
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PlayerInventorySlots=1000
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AllianceInventorySlots=1000
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Version=1.0
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sameStartSector=true
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startUpScript=data/scripts/server/server.lua
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startSectorScript=startsector
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motd=
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[System]
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saveInterval=600
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sectorUpdateTimeLimit=300
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emptySectorUpdateInterval=0.5
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workerThreads=1
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generatorThreads=2
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scriptBackgroundThreads=2
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aliveSectorsPerPlayer=5
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weakUpdate=true
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profiling=false
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sendCrashReports=true
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hangDetection=true
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backups=true
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backupsPath=/home/container/backups
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simulateHighLoadServer=false
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sendSectorDelay=2
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placeInShipOnDeathDelay=7
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[Networking]
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port=27000
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broadcastInterval=5
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isPublic=true
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isListed=false
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isAuthenticated=true
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sendStatsToAdmins=true
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useSteam=true
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rconIp=
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rconPassword=
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rconPort=27015
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[Administration]
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maxPlayers=10
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name=Avorion Server
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description=An Avorion Server
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password=
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pausable=false
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accessListMode=Blacklist
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steamIdOverride=0
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