refactor: move games to their own folder

This commit is contained in:
Softwarenoob
2021-07-02 03:20:20 +03:00
parent 772c791bda
commit 8ef59591f1
267 changed files with 113 additions and 113 deletions

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# Mordhau
Steam Description
MORDHAU is a medieval first & third person multiplayer slasher. Enter a hectic battlefield of up to 64 players as a mercenary in a fictional, but realistic world, where you will get to experience the brutal and satisfying melee combat that will have you always coming back for more.
### Versions
#### Vanilla
A standard linux mordhau server
#### Wine
The windows version of the server running in Wine.
This supports some mods that do not work with the linux version of the server.
Uses more resources for the server than the linux version.
### Server Ports
Mordhau requires 3 ports
game port (default 7777)
query port (default 27015)
Beacon (default 15000)
| Port | default |
|---------|---------------|
| Game | 7777 |
| Query | 27015 |
| Beacon | 15000 |
### Map Rotation / Change Config
Lots of good information in this [thread](https://mordhau.com/forum/topic/10348/dedicated-server-hosting-guide-linux/?page=1)
You'll need to run the server once before the Mordhau/Saved/Config/LinuxServer folder is available
### Default Map Variable
By default the game always starts the same game map and mode. Change this variable to start the server wth your choice of map and mode. For example , Grad/HRD_Grad OR TaigaMap/FL_Taiga
Map Types
HRD = Hoard
SKM = Skirmish
FL = Frontline
FFA = Deathmatch
BR = BattleRoyal
TDM = Team Death Match
Valid types per map
Grad/
HRD_Grad
BR_Grad
FFA_Grad
FL_Grad
SKM_Grad
Contraband/
FFA_Contraband
SKM_Contraband
TDM_Contraband
DuelCamp/
FFA_Camp
FL_Camp
HRD_Camp
SKM_Camp
TDM_Camp_64
TDM_Camp
MaxMap/
FFA_MountainPeak
FL_MountainPeak
HRD_MountainPeak
SKM_MountainPeak
TDM_MountainPeak

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{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v1"
},
"exported_at": "2020-09-13T10:48:47-04:00",
"name": "Mordhau Wine",
"author": "parker@parkervcp.com",
"description": "Mordhau is a multiplayer medieval hack 'n slash video game, developed by Slovenian independent studio Triternion, with a prominent aspect of skill-based competitive play and customization.",
"image": "quay.io\/parkervcp\/pterodactyl-images:debian_wine-5",
"startup": "xvfb-run --auto-servernum --server-args='-screen 0 1024x768x16:32' wine MordhauServer.exe {{DEFAULT_MAP}} -log MaxSlots={{MAX_PLAYERS}} -USEALLAVAILABLECORES -Port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}} -Beaconport={{BEACON_PORT}}",
"config": {
"files": "{\r\n \"Mordhau\/Saved\/Config\/WindowsServer\/Game.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"AdminPassword=\": \"AdminPassword={{server.build.env.ADMIN_PASSWORD}}\",\r\n \"ServerName=\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n \"ServerPassword=\": \"ServerPassword={{server.build.env.GAME_PASSWORD}}\"\r\n }\r\n }\r\n}",
"startup": "{\r\n \"done\": \"UpdateGameServer completed (bWasSuccessful: 1)\"\r\n}",
"logs": "{}",
"stop": "^C"
},
"scripts": {
"installation": {
"script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'debian:buster-slim'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id ffound here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# EXTRA_FLAGS - when a server has extra glas for things like beta installs or updates.\r\n#\r\n##\r\nDEBIAN_FRONTEND=noninteractive\r\n\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [ \"${STEAM_USER}\" == \"\" ]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so",
"container": "debian:buster-slim",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "Steam Server App ID",
"description": "",
"env_variable": "SRCDS_APPID",
"default_value": "629800",
"user_viewable": 0,
"user_editable": 0,
"rules": "required|numeric"
},
{
"name": "Query Port",
"description": "",
"env_variable": "QUERY_PORT",
"default_value": "27015",
"user_viewable": 0,
"user_editable": 0,
"rules": "required|numeric|max:65535"
},
{
"name": "Beacon Port",
"description": "Mordhau Beacon Port",
"env_variable": "BEACON_PORT",
"default_value": "15000",
"user_viewable": 0,
"user_editable": 0,
"rules": "required|numeric|max:65535"
},
{
"name": "Windows Install Flag",
"description": "Required for windows game server installs",
"env_variable": "WINDOWS_INSTALL",
"default_value": "1",
"user_viewable": 0,
"user_editable": 0,
"rules": "required|boolean"
},
{
"name": "Admin Password",
"description": "",
"env_variable": "ADMIN_PASSWORD",
"default_value": "aP@55word",
"user_viewable": 1,
"user_editable": 1,
"rules": "required|string"
},
{
"name": "Server Name",
"description": "",
"env_variable": "SERVER_NAME",
"default_value": "A Pterodactyl Hosted Server",
"user_viewable": 1,
"user_editable": 1,
"rules": "required|string"
},
{
"name": "Game Password",
"description": "",
"env_variable": "GAME_PASSWORD",
"default_value": "",
"user_viewable": 1,
"user_editable": 1,
"rules": "nullable|string"
},
{
"name": "Default Map",
"description": "",
"env_variable": "DEFAULT_MAP",
"default_value": "\/Game\/Mordhau\/Maps\/Contraband\/FFA_Contraband",
"user_viewable": 1,
"user_editable": 1,
"rules": "nullable|string"
}
]
}

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{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v1",
"update_url": null
},
"exported_at": "2021-04-24T15:48:02+03:00",
"name": "Mordhau",
"author": "trey@chazx.cc",
"description": "Mordhau is a multiplayer medieval hack 'n slash video game, developed by Slovenian independent studio Triternion, with a prominent aspect of skill-based competitive play and customization.",
"features": null,
"images": [
"quay.io\/parkervcp\/pterodactyl-images:game_mordhau"
],
"file_denylist": [],
"startup": ".\/Mordhau\/Binaries\/Linux\/MordhauServer-Linux-Shipping \/Game\/Mordhau\/Maps\/{{DEFAULT_MAP}} -MaxSlots={{MAX_PLAYERS}} -USEALLAVAILABLECORES -Port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -beaconport={{BEACON_PORT}}",
"config": {
"files": "{\r\n \"Mordhau\/Saved\/Config\/LinuxServer\/Game.ini\": {\r\n \"parser\": \"file\",\r\n \"find\": {\r\n \"AdminPassword=\": \"AdminPassword={{server.build.env.ADMIN_PASSWORD}}\",\r\n \"ServerName=\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n \"ServerPassword=\": \"ServerPassword={{server.build.env.GAME_PASSWORD}}\"\r\n }\r\n }\r\n}",
"startup": "{\r\n \"done\": \"Session GameSession successfully created\",\r\n \"userInteraction\": []\r\n}",
"logs": "{\r\n \"custom\": false,\r\n \"location\": \"logs\/latest.log\"\r\n}",
"stop": "^C"
},
"scripts": {
"installation": {
"script": "#!\/bin\/bash\r\n# Mordhau Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt -y --no-install-recommends install curl lib32gcc1 ca-certificates\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n.\/steamcmd.sh +login anonymous +force_install_dir \/mnt\/server +app_update ${SRCDS_APPID} +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\nchmod +x \/mnt\/server\/Mordhau\/Binaries\/Linux\/MordhauServer-Linux-Shipping",
"container": "debian:buster-slim",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "Max Players",
"description": "Max Players",
"env_variable": "MAX_PLAYERS",
"default_value": "48",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:20"
},
{
"name": "Query Port",
"description": "",
"env_variable": "QUERY_PORT",
"default_value": "27015",
"user_viewable": true,
"user_editable": false,
"rules": "nullable|string|max:20"
},
{
"name": "Admin Password",
"description": "Password for managing server from in game",
"env_variable": "ADMIN_PASSWORD",
"default_value": "password123",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string|max:20"
},
{
"name": "Server Name",
"description": "Name to show in the server Browser",
"env_variable": "SERVER_NAME",
"default_value": "Pterodactyl Server",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:40"
},
{
"name": "Server Password",
"description": "Password to get on the server",
"env_variable": "GAME_PASSWORD",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string|max:20"
},
{
"name": "DEFAULT_MAP",
"description": "First map to load. Format Expected is \"MAPNAME\/TYPE_NAME\". Examples in Readme",
"env_variable": "DEFAULT_MAP",
"default_value": "Grad\/FL_Grad",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:40"
},
{
"name": "Beacon Port",
"description": "Beacon Port required",
"env_variable": "BEACON_PORT",
"default_value": "15000",
"user_viewable": true,
"user_editable": false,
"rules": "required|string|max:20"
},
{
"name": "Source APP ID",
"description": "",
"env_variable": "SRCDS_APPID",
"default_value": "629800",
"user_viewable": false,
"user_editable": false,
"rules": "required|string|max:20"
},
{
"name": "Auto Update",
"description": "Auto-update server on start.\r\n\r\nSet 0 to disable, default is 1.",
"env_variable": "AUTO_UPDATE",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean"
}
]
}