refactor: move games to their own folder

This commit is contained in:
Softwarenoob
2021-07-02 03:20:20 +03:00
parent 772c791bda
commit 8ef59591f1
267 changed files with 113 additions and 113 deletions

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### Stormworks: Build and Rescue
Join a world where you design, create and pilot your own air sea rescue service. Release your inner hero as you battle fierce storms out at sea to rescue those in need.
### Configuration warning
Due to the way the Stormworks configuration file is formatted and the way Pterodactyl handles config file replacement this egg cannot be configured by Pterodactyl. A config file is created in the container home directory (`/home/container/server_config.xml`) and must be manually updated for any changes, **INCLUDING THE PORT NUMBER**. This egg will not work after installation and you **MUST** edit the `server_config.xml` file manually to use anything other than the default settings.
For more information about the configuration file issue see the [Github issue](https://github.com/parkervcp/eggs/issues/522#issuecomment-652514654).
### Server Ports
Stormworks requires 3 consecutive ports in order to run. The default ports are shown below. Using non-default ports is possible however they must remain consecutive.
| Port | default |
|---------|---------|
| Game | 25564 |
| Game | 25565 |
| Game | 25566 |
### Console output
The Stormworks server will constantly output updates to the server console when run under Wine. Natively this results in text that updates in place, however there is no way to disable or limit the frequency of this output. A [feature request](http://mcro.org/issues/view_issue/21739) was filed with the developer in hopes of improving the Linux support however it was rejected without comment. At this time there is no known solution.

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{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v1"
},
"exported_at": "2020-10-27T03:09:48+00:00",
"name": "Stormworks: Build and Rescue",
"author": "iamkubi@gmail.com",
"description": "Join a world where you design, create and pilot your own air sea rescue service. Release your inner hero as you battle fierce storms out at sea to rescue those in need.",
"image": "quay.io\/parkervcp\/pterodactyl-images:debian_wine-5",
"startup": "xvfb-run wine server.exe +server_dir \/home\/container",
"config": {
"files": "{}",
"startup": "{\r\n \"done\": \"Server: ready to spawn for peer\"\r\n}",
"logs": "{}",
"stop": "^C"
},
"scripts": {
"installation": {
"script": "#!\/bin\/bash\r\n# Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\napt update\r\napt -y --no-install-recommends install curl unzip libstdc++6 lib32gcc1 ca-certificates xvfb screen\r\ncd \/tmp\r\ncurl -sSL -o steamcmd.tar.gz http:\/\/media.steampowered.com\/installer\/steamcmd_linux.tar.gz\r\nmkdir -p \/mnt\/server\/steam\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steam\r\ncd \/mnt\/server\/steam\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n.\/steamcmd.sh +login anonymous +@sSteamCmdForcePlatformType windows +force_install_dir \/mnt\/server +app_update ${APPID} validate +quit\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v \/mnt\/server\/steam\/linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so",
"container": "debian:buster-slim",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "App ID",
"description": "Steam App ID",
"env_variable": "APPID",
"default_value": "1247090",
"user_viewable": false,
"user_editable": false,
"rules": "required|string|max:20"
}
]
}