From f8ce51ab5b6ae8fe78a4b2c6fea3c0b89149d086 Mon Sep 17 00:00:00 2001 From: Elite Espeon Date: Sat, 3 Jun 2023 13:32:42 -0400 Subject: [PATCH] Update wording about Steam account --- game_eggs/steamcmd_servers/neosvr/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game_eggs/steamcmd_servers/neosvr/README.md b/game_eggs/steamcmd_servers/neosvr/README.md index 0e0a49dd..83007b28 100644 --- a/game_eggs/steamcmd_servers/neosvr/README.md +++ b/game_eggs/steamcmd_servers/neosvr/README.md @@ -4,7 +4,7 @@ Developing Neos, short for neo spatium - new space, a highly collaborative virtu # Notice -To use this egg you will need a beta code and a steam account. The account will also need to have neos vr in its library. You can do this by running app_license_request 740250 in steamcmd if you have never installed neos on this account. +To use this egg you will need a beta code and a Steam account. Currently the beta code can only acquired by going to the Neos Patreon, subscribing to the "Gunter" level, and linking your Patreon to Discord. Then you will be able to see the #headless-client channel and the password will be pinned in the command after -betapassword. The account will also need to have Neos VR in its library. You can do this by running `app_license_request 740250` in steamcmd if you have never installed Neos VR on this Steam account. For more information related to configuration go here: https://wiki.neos.com/Headless_Client/Server This game does not require any port forwarding, but instead uses UDP NAT hole punching (and/or relay) on a random port. You can force a certain port in the config for direct connections, but most communcation is done via NAT hole punch using LiteNetLib (LNL). \ No newline at end of file