pause_when_empty should by default be true, it is the default and intended behavior for 99% of servers, along with that, most players(myself included), expect that default configs will match the standard default of the game, and this caught me off guard to see the game was still running.
		
			
				
	
	
		
			24 lines
		
	
	
		
			422 B
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			422 B
		
	
	
	
		
			INI
		
	
	
	
	
	
| [GAMEPLAY]
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| game_mode = survival
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| max_players = 10
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| pvp = false
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| pause_when_empty = true
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| 
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| [NETWORK]
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| cluster_name = Pterodactyl Test Server
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| cluster_description = A Pterodactyl Hosted Server
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| cluster_password =
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| cluster_intention = social
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| autosaver_enabled = true
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| enable_vote_kick = false
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| 
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| [MISC]
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| console_enabled = true
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| 
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| [SHARD]
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| shard_enabled = true
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| bind_ip = 127.0.0.1
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| master_ip = 127.0.0.1
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| master_port = 11001
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| cluster_key = dst
 |